using System; using System.Collections.Generic; using System.Text; using SharpLua.LuaTypes; namespace SharpLua.AST { [Serializable()] public partial class NameAccess : Access { public override LuaValue Evaluate(LuaValue baseValue, LuaTable enviroment) { LuaValue key = new LuaString(this.Name); return LuaValue.GetKeyValue(baseValue, key); } } }