using System; using System.Collections.Generic; using System.Text; using SharpLua.LuaTypes; namespace SharpLua.AST { /// /// A statement that breaks the current loop /// [Serializable()] public partial class BreakStmt : Statement { /// /// Does nothing /// /// /// /// public override LuaValue Execute(LuaTable enviroment, out bool isBreak) { throw new NotImplementedException(); } } }