using System;
using System.Collections.Generic;
using System.Text;
using SharpLua.LuaTypes;
namespace SharpLua.AST
{
///
/// A statement that breaks the current loop
///
[Serializable()]
public partial class BreakStmt : Statement
{
///
/// Does nothing
///
///
///
///
public override LuaValue Execute(LuaTable enviroment, out bool isBreak)
{
throw new NotImplementedException();
}
}
}